![]() The more I look at this photo though, I'm convinced the trader will be 1) a person and 2) have a store that is only in the DLC zone. This is more an issue for me rather than the loss of never being able to talk with any NPC's in survival. it does, almost unavoidably plant the idea in the player's mind that one can just buy whatever they might be running short of. This was the point I was trying to make on other threads. I'm not really looking forward to the trader (whatever form that might take). maybe the way they implement it will turn my opinion around I don't know. When I do get the expansion, I'll of course go and see for myself. I know some forks are really excited for this but I'm not really optimistic about how it will impact my survival experience. I much prefer struggling on my own as I make my way across Great Bear Island. then it's a place I think I'd rather just never go to. ![]() I still don't really like the idea just being able to "pop-round to the corner store to by stuff."Īs I mentioned before, if this isn't something that can be turned off. feels like it would just kind of ruin that for me.Įven if they avoid a direct interaction (with say a drop box where an unseen "merchant" leaves a trade based on what our survivor drops off). Having an NPC to just run up to and just "trade" for stuff. I much prefer the lonely desolation of the survival sandbox experience we have now, and my character's survival depends simply on my abilities to forage and manage what resources I and find/gather. Frankly, I just really do not like this addition. If there is no way to disable the feature in the expansion, then I suppose I'd just avoid ever going to that location (or locations). I really don't like the idea of an NPC in the survival sandbox like those traders we would find in Fallout or 7 Days to Die. NPCs were a natural fit for Story Mode (of course), but I would argue that's where they belong. I think it would very much undermine the Survival Sandbox experience as we know it today. The idea of a Trader in survival, is one I don't really care for. I've never been in favor of the idea of "human NPCs" in the Survival Sandbox. I've had some real mixed feelings about the update/expansion. ![]() While I'm curious (even excited) about many of the idea's hinted at.
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